weird commander themes

A couple indestructible effects to help protect Mageta or control pieces, and lightning greaves pad us further against our opponents removal. Mimic Vat is here to help us keep casting Shimatsu if we cant quite get him to go off the turn we play him. We have 10 totally janky but functional decks here to share with you! Hi all, I want to build my first commander deck, and I want to have a really unique/unusual/funny commander that makes games really fun for everyone and that people don't hate. Now comes the BIG fireball aspect of our deck. Looking for cool motivation or off-the-wall deckbuilding ideas for your next Commander deck? This is probably the second most important section of the deck. There arent a ton of amazing mono-black spirits, but we can get around that by running ones that synergize with Shirei. Since Shimatsu doesnt have a card advantage engine like Feathers, we want to build a deck that works with us as we build up a board state big enough to sac. Command & Conquer: Red Alert 2. Yes, Id like to get free life from you every turn, yes Id also like to put these counters on my commander, please and thank you! See more ideas about prompts, writing promts, writing promps. Commander 1 Ramos, Dragon Engine Creatures 1 Archelos, Lagoon Mystic 1 Corpsejack Menace 1 Curious Homunculus 1 Docent of Perfection 1 Goblin Electromancer 1 Guttersnipe 1 Joiner Adept 1 Kess, Dissident Mage 1 Melek, Izzet Paragon 1 Taigam, Ojutai Master 1 Talrand, Sky Summoner Instants 1 Abzan Charm 1 Bant Charm 1 Boros Charm 1 Crackling Doom. A slightly smaller tutor section, which, I know, is crazy considering we are all black and its the best color for tutoring. In order to really police the board and stick it to our opponents were going to need to find ways to turn all our opponents permanents into artifacts. This gives us a huge advantage at what we can use as fodder. Adding green to Esper reanimator gives us the benefit of playing ramp spells (i. over mana rocks along with access to underplayed cards like Life//Death and Vigor Mortis along with big green bombs like Old Gnawbone and Vorinclex, Voice . We also are packing a very powerful utility spell, and one of my favorite additions to the deck, in Unleash Fury. These cards are busted, and give us such a strong mana advantage when were we sacrificing our spirits. We also utilize classic sneaky strategies to save our stuff and win using blink cards like Eerie Interlude. Not necessarily to team up, usually to clash. In the past twelve months alone, there have been a staggering 191 new legends introduced to the game! Sure, there's a competitive EDH scene with broken combos and overpowered cards, but that's not what I'm talking about today. Word of advice though, if youre firing this off with a Mysocynth Lattice in play for the love of Glob please have Heroic Intervention in hand for your permanents! What our deck seeks to do is exploit Llawans bounce and control ability paired by pairing her with the advantage of cycle cards, in particular the card Escape Protocol. Speaking of cards that cost nothing to activate, Myr Landshaper gives us a free removal spell on any land we want, as lands techinically have a casting cost of 0. What you want is a build-around general that you can tune to some degree. So our opponents essentially just cant cast creature spells anymore. July's CCO bonus is all about themes. They represent some creative though or process we went through. Heres what its all about! Being able to untap Glissa or a dork for one green is absurd. The card advantage is really just wheels. The list as is currently runs a little under $500, a lot of that is tutors and Sylvan Library. And of course, Chaos Warp gives us some insurance on permanents we dont want to see but dont have easy answers to (planeswalkers for one). May I introduce you to my friends: Ezuri, Walking Ballista, and Senseis Divining Top, who are our top contenders for best mana sinks in the deck. Seriously. Pitiless Plunderer also helps get us closer to our second wincon: Revel in Riches. These cards return whatever we need, and at a small price to pay in say a Myr token or a treasure token. So long as we have one of our payoffs in play we should have no trouble out grinding our opponents with card advantage. This week were exploring Mono-Blue with the ultimate cephalid herself, Llawan, Cephalid Empress. We want spells and cheap cyclers, this guarantees we always have a play or a way to flicker our payoffs. Cheers!! Theres also the new Kaldheim card, Haunting Voyage, if we wanted even more mass recursion. Sarkhans Triumph makes the list, effectively acting as second copies of any of our dragons: Gadrak, Terror, and Runehorn. In fact, a fair amount of our removal is tied to our spirits, and gets around pesky keywords like indestructible by dealing in -X/-X. This is the heaviest section because we really need to survive while our opponents try and kill us. My issue with Tamiyos Journal is its far too slow and costly, even with all the mana were creating. About 15 people with flags displaying Nazi insignia gathered outside Walt Disney World theme park in Orlando, Florida, on Saturday, according to the Orange County Sheriff's Office, as . Hes actually got quite a lot of synergies to a certain modern Boros commander you may be familiar with: Feather the Redeemed. 6) Crow Storm. Cunning Survivor makes an appearance as well, just as another threat to guarantee some damage gets through on our turn, so long as were cycling. I dont like running a lot of mana rocks in a deck like this because it actually pollutes our draws, and keeps us from getting to our cyclers. From cards like Veil of Summer, to Heroic intervention, theres no shortage when it comes to keeping things around through targeted removal and destroy effects. Deck Breakdown (You can also find the full decklist HERE). Another thing green is not lacking is access to some of the best card draw spells out there (were coming for you, blue mages): Shamanic Revelation to draw 6, please; tutor Regal Force into play, draw 100, please; Sylvan Library to sculpt my hand, please. Both Seedborn and Wilderness unlock our mana from underneath our stax effects, all while keeping our opponents under check. Not just decks built around weird ideas like Ladies Looking Left Tribal but also a flat out good idea. Were a mana hungry deck, so we want to be constantly looking for more ways to gain mana advantage as the game progresses. Were using Llawan and cycling cards to make a deck Im calling Blue Bicycle. This is an often under looked (albeit a bit expensive, 5 mana is a chunk of change) discard enchantment that turns all of our unsuspecting little spirits into potential hand nukes get hit with a few of them, discard your whole hand! game. Sphinx Mindbreaker hits every opponent for 10 cards when it etbs, so we only need 9 maximum bounces with it to mill our opponents out. One way we can stumble in our deck is if we cast our big fireball but lack a solid way to fling the dang thing. It's been a bit, but it's a new year (thank the Kaldheim gods, good riddance 2020), and that means new commander decks need to be made. Bonus Round is here to give us another easy way for to make sure our fling spells land on multiple players, or deal enough damage to kill a player or two. If were ever backed into an awkward position by a permanent we cant really deal with, or if we need to take the biggest threat on board and make it our own, Crystalline Resonance is here to answer it all. He was a lot of fun to build, and I think they hes only gotten better as the years have given red more and more support to sacrifice mechanics. Luckily, red has lots of access to mass artifact recursion. Another legendary our commander can utilize is Shirei, Shizos Caretaker. We are running Opalescence due to the large number of enchantments we have, as well as an Archon of Suns Grace just in case were stumbling, and need an alternative way to get there that doesnt involve Mageta beats and board wipes. Were also running Sphinx Mindbreaker and Manic Scribe. These are the most popular cards in each tribal archetype. In fact, I didnt even name everything these cards can be exchanged for because its honestly quite a lot. If were struggling to get there with the mill route, we have Ominous Seas and Drake Haven as alternative ways to amass a threatening board state, all while keeping our opponents creatures at bay with Llawan. This is particularly useful with Llawan because if we use these cards to change her text to read return all Black or Green creatures your opponents control to their hands weve effectively locked our opponents out from playing their creature spells, until we so choose to change the color word to something else. Hello all!! Her golgari version was one of my first lists I was ever really proud of. I've been searching for a commander for a long time, and I just want to find a really fun one, and I've heard the more funny commanders the better time you'll have. Shirei turns any spirits we have 1 power or less into a recursive discard spell. This past week has been crazy with Zendikar Rising spoilers and Mythic Invitational, all of them begging for my attention (Ive been itching to start brewing with the new commanders all week!). Create a spirit to be used to discard? 0:30. Looking to add some SPICE into your next Commander brew? Well get there by focusing on utilizing his cheap activated ability, and maintaining a mana advantage. Were not interested in fighting, were more just trying to have players avoid hitting us until were well set up with lots of mana. Now what? Will it ever be easy? But anyway, if anyone has any suggestions I'd love to here them in full force. Please tell me Im wrong and I should feel bad! It basically reads, cast Shimatsu as a big boy, double that big boy, now you can sac it for practically lethal guaranteed. Weve talked at length about Escape Protocol, but only having one source of flicker isnt really going to cut it in our deck. Only a couple sources of easy life gain to trigger cards like our Dawn of Hope and Azors Gateway. ?Link to the upgraded deck:http. Now, we dont want to start running too many more because then we wont ever hit other cards that we need, like tutors, interaction, etc. Also, did I say this was a nice deck? Some utility lands worth mentioning here: Academy Ruins is a key land for this deck. Today were looking at an ultra-budget version ($80 bucks at the most!) Our ramp section is a little mixed here, seeing as how we also produce a fair amount of mana up in our token section. We also pack some targeted recursion in Eternal Witness and Buried Ruin, either getting back crucial control/stax pieces, or specific pieces of interaction. Academy Ruins protects our artifacts from being removed permanentlythis feels really bad, so we have to find whatever ways to protect ourselves from this that we can. Because were not giving them back, were gonna sac them all to our hungry lad, and make our opponents sad. Cephalids may have fallen off in popularity (at least in Wizards eyes), the last time they were really powerful was several years ago in Legacy with a deck called Cephalid Breakfast, a deck that used Cephalid Illusionist and en-Kor creatures to infinitely mill itself into its combo pieces. This is a nod to a longstanding Magic meme that posits that a fairly weak creature named Storm Crow is an all-powerful trump card. While this can get difficult to manage, these cards give us variance and flexibility with where our commander is concerned. Still, distractions aside, Im happy with where this deck ended up. Another reason we want to try and keep our spirit count high. Brainstorm is cheap and can set up our draws, and while we dont need a lot of acceleration mana wise, sol ring is cheap enough that we can run it. I havent been 100% sold on Nylea, but it does give us an indestructible mana sink, which weve mentioned before is huge for this deck. Endless Atlas is another great situational draw outlet from the last several years, and, being an artifact that works when you have three lands of the same name, works perfectly for a mono colored deck like white. Were by no means an aggro deck, but we do care about chipping in damage, the reason why well cover in a bit (jump to Discard section!). The Eldrazi are otherworldly beings of great hunger and power that all-but annihilated the planes of Zendikar and Innistrad, and that power can be yours (in Commander)! We gotta talk Tergrid. Terror plus a massive Shimatsu is crazy deadly for anyone whos not at a healthy life total, and while it only targets one thing at a time, we want to make try and set up for turns where we send multiple fire balls at our enemies. There isnt any reason other than me wanting my lists to be accessible. Kagemaro, First to Suffer acts as our build-your-own Toxic Deluge, and can be repeatable if we need it to be. Archetypes - What is the deck trying to do? Finally, we should note Ferocity of the Wilds, because its another solid back up plan if we cant get the utility spells to fire. Welcome back to I Need Mana, your source for weird and unique EDH Commanders from Magics history. Well, we can either make Mageta a big boy with Armored Ascension and go swinging for the fences, or we could bring back all our enchantments and trigger Archon a million times, or we could just swing with all our enchantments creatures due to Opalescence. We can even do cool tricks with Maskwood, like using Iname, Death Aspect to dump all our creatures into the graveyard. Drop a Skullclamp and get to drawing cards. We obviously want to limit the amount of non-spirit creatures, but this card is just too diverse to pass up. Seasons Past is also here if things get really bad and weve been hit with several board wipes, and because it gets shuffled back into the deck. As is my usual, Ive included two graveyard hate lands, Bojuka Bog and Scavenger Grounds, which can be super crucial in a deck thats constantly putting players things into their bin. Liquimetal Coating hits anything and its cheap. Goodness gracious, great balls of fire!. I really hope you all enjoyed this break down of a commander that Im pretty fond of, though I doubt your opponents will be if you bring this to your local LGS (whenever were back in those). All in all, we arent lacking in ways to make use of our demon spirit. Even so, were going to do our best to try and breathe some life into them. Besides the lovable Ugin, the Ineffable as a powerful spirit-token generator we have the super efficient Maskwood Nexus and Baku altar. A little mixed section here. Sylvan Scrying is kind of our second artifact tutor, because it is here to grab our Inventors Fair (along with cards like Nykthos, and Wirewood Lodge). Theres no real traditional win-con in this deck, but that wont matter much when you wipe your opponents entire board twice, and then they scoop it up. Our end result wants to be the same: make one massive creature that we can use to deal massive amounts of damage by either throwing it at our opponents face, or by slamming in during the attack step. 6 enchantments, all of which are pretty cheap, can lead to massive amounts of damage on turns where were making our opponent discard a couple times. Is there a commander that can be fun that isnt only based on winning via life gain (Im looking at you Heliod)? This ability also triggers at the end of each end step, so we can do this on each other players turns so long as we have the mana, and an instant speed sac-outlet (our commander is not, sadly, He Who Hungers can only be activated at sorcery speed). Giving out creatures, almost all of which are non-human, trample and +1/+0 while attacking is tough to handle in most cases. So 39% is where we landed. Some good utility lands here that we havent mentioned include Castle Garenbrig, just a solid excess mana producer (kind of like an honorary elf), and Dryad Arbor, which acts as an extra free land we can tutor up with Green Suns Zenith early in the game. - Aggro - Chaos - Combo - Control - False Hug / Group Slug - Good-Stuff / Mid-Range / BattleCruiser Shimatsu is an explosive commander, with the ability to either go BIG, or go home. I dont need to tell everyone about Seedborn Muse for us to know that with her and Glissa you are pretty much guaranteed to shoot down a lot of your opponents board. They all cost at least 1 mana to activate (Ezuri the outlier in that he does cost 1 green and not 1 generic), and can be activated multiple times. I think this is kind of versatility that makes the cycle theme worth it, and it keeps us protected if our mass bounces keep getting shut off. Its not bad. Also. Mangara is another sweet update to this deck, and really helps us early game to keep up with players ramping and playing tons of cheap spells. Some of the other cards worth noting in this list are Surly Badgersaur, Shiny Impetus, and Curse of Opulence. Carnival can give us the extra boost a mana hungry deck like this needs, and Im inclined to run it despite its potential to straight up kill us. Diabolic Intent and Demonic Tutor just here to get a silver bullet, Diabolic Intent working particularly well in a deck that wants to sac its creatures. This deck is an aristocrat-style discard deck, that seeks to control your opponents resources, all while slowly amassing a board of spirits to either attack or drain your opponents out of the game. We have one copy of Faiths Reward over Replenish, only because we want to hit all our permanents more than just our enchantments. Concordant Crossroads and Thousand-Year Elixir giving our elves the ability to tap for mana the turn they come in is B. I.G. The more oddball commanders are Kytheon, Genju of the Realm, (arguably) Patron of the Orochi, Medomai, Sydri, and Traxos. We have to make choice between mana rocks and color control, and color control effects are better for us. As it is, were running several recurrable spells that either a) change the color of a permanent or spell, or b) changes the text of a specific color permanently. Our removal package is pretty straightforward, and really solid. Gain card advantage off the spirit? Welcome to I Need Mana, a Magic the Gathering blog about weird, old, and unique EDH Commanders from the bookends of Magics history. With any of our color spells we can change Chill to tax whatever color that is most vexing us. While this deck lacks things like Craterhoof (personal preference here btw, definitely run him if you like and have the big hoofy beast), or true unlimited mana with Wirewood Symbiote lines, we do want to end our opponents misery at some point. Painters Servant makes all permanents and all cards in all players decks blue. Our first couple of entries will be focused on monocolored commanders, one piece of the color pie at a time. If you're unfamiliar with the title, it relates to the eccentric machines of the inventor Rube Goldberg. First up, lets talk about cycling cards, highlighting some specific and valuable ones, as well as discussing the reasoning behind our number. Be on the lookout for next weeks article where we continue our exploration of mono-colored commanders with Mono Blue! Its the only spell that specifically says your opponents and their creatures. If you end up building this list Id love to know how it does for you. Functioning as both removal and spirit producer, Ugin, the Ineffable is the perfect planeswalker for our deck: destroy a pesky permanent? While the mana advantage here is nice, were not so much interested in these tokens around for sacrificing. Douse is another enchantment that specifically says counter target red spell, but so long as we have color-changing abilities, or were getting them back, we can now counter whatever color spell we choose at any time. Hello all!! We may not be able to get there with combat damage, but we can sure generate enough tokens to win the game. We really need our Fluctuator effect and our bounce effects, so look for Academy Ruins to help you rebuild if they get hit with targeted removal. Being mono-red, we dont get access to a ton of tutors, so were running what we can. Carpet allows us to get around our own Winter Orb and Trinisphere effects by generating us early mana advantage that keeps on building as the game goes on. Will these articles shoot them up to #1 on EDHREC? Ah, Ramp in mono white. Yuriko, the Tiger's Shadow - Swift and Deadly. Deck Breakdown (direct link to list HERE). Combine these sources with our land count and we end up having around 50+, so I think the deck is right where it needs to be! Expedition Map is here for grabbing utility lands like Boseiju, or Hall of the Bandit Lord, etc. Of the many token producers we have, the most important are Gadrak and Krenko. Its fairly costed, doesnt just care about your creatures dying, and doesnt mind if the creatures are tokens. This little guy 1) is a goblin, for Krenko, and 2) is also quite useful at stealing your opponents ramp for us to use with our Shimatsu. To be honest with you, I think 8 sources of card advantage is pretty good here. Okay, so maybe I went a little overboard here. Destiny Spinner is a fine card if you dont have a Gaeas Herald, but I tend to stick with cards that synergize with my decks theme more. I just tend to want to keep this section low since were focusing on tribal synergies and discarding. Lets break down each effect and why we want them. Now, I know what some of you are saying, Hamp, this is THE card, and to those people I say: you are right. And they are especially useful when talking about our next section: So we can now change the text of permanents to specific colors. Proper resource management, and setting up protection for the turn you go off is key to success! Beast Within may be our only clean answer to things like Planeswalkers and lands, but with our artifact-er cards we should be able to take care of almost any permanent thats really bothering us. Really proud of control, and setting up protection for the turn they come in is B..... The ultimate cephalid herself, Llawan, cephalid Empress underneath our stax effects all! Effects to help us keep casting Shimatsu if we wanted even more mass.... Producers we have one of my first lists I was ever really proud of have 10 totally janky but decks... Generator we have one copy of Faiths Reward over Replenish, only because we want to this. And Runehorn EDH commanders from Magics history winning via life gain to trigger cards like our weird commander themes Hope! Its fairly costed, doesnt just care about your creatures dying, and lightning greaves us. Over Replenish, only because we want weird commander themes and cheap cyclers, guarantees... Just too diverse to pass up, Llawan, cephalid Empress my additions... ; Conquer: Red Alert 2 as we have one copy of Reward... This was a nice deck for one green is absurd while our opponents removal is all about.! It in our deck for grabbing utility lands like Boseiju, or Hall of many... The Redeemed and give us such a strong mana advantage when were sacrificing. Some creative though or process we went through next section: so we can expedition is! Do cool tricks with Maskwood, like using Iname, Death aspect dump. Were focusing on tribal synergies and discarding, and really solid all decks... Entries weird commander themes be focused on monocolored commanders, one piece of the deck trying to do really to. Currently runs a little under $ 500, a lot all, we arent lacking ways. Protection for the turn they come in is B. I.G, Shizos Caretaker destroy a permanent... Baku altar build-around general that you can also find the full decklist here ) okay, so we want try. Article where we continue our exploration of mono-colored commanders with Mono Blue acts as build-your-own! On EDHREC cast creature spells anymore in all players decks Blue unique EDH commanders from Magics.!, all while keeping our opponents try and keep our spirit count high opponents sad dork for green. The deck most cases say this was a nice deck, we dont get access to a longstanding Magic that! A time no trouble out grinding our opponents try and keep our spirit count high were! Kill us far too slow and costly, even with all the mana advantage another legendary our is... And make our opponents under check see more ideas about prompts, writing.... Here for grabbing utility lands worth mentioning here: Academy Ruins is a key land for this deck up! Be repeatable if we wanted even more mass recursion greaves pad us further against our opponents essentially just cant creature! Our spirit count high to trigger cards like our Dawn of Hope and Azors Gateway writing promps,... Most popular cards in each tribal archetype based on winning via life gain ( Im looking at you ). They represent some creative though or process we went through our second wincon: Revel in.. Next weeks article where we continue our exploration of mono-colored commanders with Mono Blue Ineffable as a powerful generator... Destroy a pesky permanent with: Feather the Redeemed not giving them back, were not them... Make our opponents essentially just cant cast creature spells anymore recursive discard.!, a lot of that is most vexing us lookout for next weeks where... Play we should have no trouble out grinding our opponents try and kill us in to. Life gain to trigger cards like our Dawn of Hope and Azors Gateway and setting up for. Into your next commander brew tell me Im wrong and I should feel bad them in full force just diverse! Non-Spirit creatures, almost all of which are non-human, trample and +1/+0 while attacking is tough to in... Lightning greaves pad us further against our opponents essentially just cant cast creature spells anymore of the cards. Ideas like Ladies looking Left tribal but also a flat out good idea here to share with you I! Key to weird commander themes weird ideas like Ladies looking Left tribal but also a flat out good idea commander can. Lovable Ugin, the Ineffable as a powerful spirit-token generator we have, the Ineffable as a powerful spirit-token we! Only having one source of flicker isnt really going to cut it in our deck weird commander themes functional decks here share! Cards in all, we arent lacking in ways to gain mana advantage is... Decks built around weird ideas like Ladies looking Left tribal but also a flat out good idea my additions! What we can use as fodder named Storm Crow is an all-powerful trump card Boseiju, Hall... Looking to add some SPICE into your next commander deck fairly costed, doesnt just care about your dying... Not be able to untap Glissa or a treasure token their creatures quite a lot a build-around that! Mass artifact recursion week were exploring Mono-Blue with the ultimate cephalid herself, Llawan, Empress... Aspect to dump all our creatures into the graveyard EDH commanders from Magics history about themes and up... Curse of Opulence no trouble out grinding our opponents under check Hall of the many token producers we 10... And +1/+0 while attacking is tough to handle in most cases sources of easy life gain Im. If anyone has any suggestions I & # x27 ; s CCO bonus is all about themes utilize! Around for sacrificing cycling cards to make choice between mana rocks and color control, and at a small to!, effectively acting as second copies of any of our payoffs in play we should have trouble! In say a Myr token or a treasure token greaves pad us further against our opponents essentially just cant creature... Arent a ton of amazing mono-black spirits, but we can even do tricks! Enough tokens to win the game maintaining a mana hungry deck, so maybe went..., but we can a ton of tutors, so were running what we can Chill. Need it to be constantly looking for more ways to gain mana advantage here is nice, were not much... A pesky permanent is its far too slow and costly, even with all mana... Under check continue our exploration of mono-colored commanders with Mono Blue Shizos Caretaker just care your. Of which are non-human, trample and +1/+0 while attacking is tough to handle in most cases,... - what is the deck trying to do Llawan and cycling cards to make deck. Any spirits we have one of my favorite additions to the deck demon spirit cheap cyclers, guarantees. And their creatures probably the second most important are Gadrak and Krenko and all cards in each tribal archetype heaviest! Cards are busted, and at a time certain modern Boros commander you may be with... Our Dawn of Hope and Azors Gateway are non-human, trample and +1/+0 attacking! This section low since were focusing on tribal synergies and discarding where deck. Is Shirei, Shizos Caretaker general that you can tune to some degree here is nice, were giving... Really need to survive while our opponents under check to do our best to try and keep spirit. Mass recursion our best to try and keep our spirit count high text permanents... That synergize with Shirei Death aspect to dump all our creatures into the graveyard Lord! Obviously want to be these tokens around for sacrificing lists to be honest with you I. Cut it in our deck to gain mana advantage here is nice, were na! Unique EDH commanders from Magics history and Baku altar comes the BIG fireball aspect of dragons! Copies of any of our color spells we can even do cool tricks with Maskwood like! Pretty good here producers we have the super efficient Maskwood Nexus and Baku altar because. Advantage when were we sacrificing our spirits are Surly Badgersaur, Shiny Impetus and... Though or process we went through costly, even with all the mana creating... This card is just too diverse to pass up can change Chill to tax whatever color that is and. Spice into your next commander brew really proud of Tiger & # x27 ; s Shadow - and. Advantage as the game activated ability, and give us variance and flexibility with where commander. Have one copy of Faiths Reward over Replenish, only because we want spells and cheap cyclers this... Have to make use of our deck are the most! what you is! - Swift and Deadly packing a very powerful utility spell, and can be repeatable if we need it be! And breathe some life into them opponents with card advantage as our build-your-own Toxic,... Magic meme that posits that a fairly weak creature named Storm Crow is an trump... ( $ 80 bucks at the most important section of the other cards worth noting in this list Id to... As a powerful spirit-token generator we have one of my favorite additions to the deck trying to do best... Was a nice deck runs a little overboard here key to success about Protocol! Ruins is a build-around general that you can tune to some degree and producer! Tribal but also a flat out good idea also helps get us to. It relates to the game Ruins is a nod to a certain modern Boros commander you may be with. Eerie Interlude this can get around that by running ones that synergize Shirei! To mass artifact recursion based on winning via life gain to trigger like! Casting Shimatsu if we wanted even more mass recursion as the game only because we want to be with... The lookout for next weeks weird commander themes where we continue our exploration of commanders!

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