The Stegosaurus likely also gains 10 foot reach, as the Huge version has 15 foot reach. Iguanadons start at medium size, and would make for a fine mount for a small creature despite only having average speed. : ACG:O You can then proceed to laugh at the clumsy enemies stumbling over the oil or murder them with Fireball or other area spells. While not listed as a mount, Elephants are used as mounts throughout Southern Asia, and have been used as war mounts for thousands of years. The viper is a size smaller than the Constrictor Snake, but has the same speed and bite damage. Evasion (Ex): This will keep your The Iguanodon only gets on claw attack, which is dissappointing, but it gets to put 1.5 strength behind it. 7th level brings the Orca up to Large size, and dramatically increases its strength and constitution. Its big special ability is to make a free If you buy the complete bundle you get all six books shipped to you at 25% off retail! Moreover, the damage also scales depending on the caster level up to a maximum of 5d6. The addition of Blindsense can also allow the Stingray to scout for invisible creatures. However, it has almost no natural armor, and its ability to actually do damage with grab is non-existent. 4th level brings a medium size, a little bit ofstrength, Powerful Charge, and Improved Bull Rush for free. 7th level brings medium size, slightly better abilities, and a poison on top of Grab. The Parasaurolophus is a bipedel herbivorous dinosaur which you will most likely recognise for the blunt horn curving back from the rear of its skull. Level 7 improves the natural armor just enough to offset the AC lost from the size increase and dexterity loss, but the improved strength brings some much-needed damage. Also note that many colored items are also links to the Paizo SRD. Dire Rats get decent move speed, as well as climb and swim speeds. That makes the spell great even against high-level enemies since it has a control effect. The constrictor has much lower strength and constitution, but it has excellent dexterity and a poison which deals constitution damage. Moreover, most big monsters in the game attack only in melee range so you'll want to keep them at bay while they watch you murder their small minions. 1st Bristle, Entangle, Faerie Fire, Shillelagh 2nd Barkskin, Beastspeak, Eagle Eye, Warp Wood 3rd Call Lightning, Mad Monkeys, Greater Longstrider, Greater Magic Fang, Sheet Lightning 4th Bloody Claws, Echolocation, Freedom of Movement, Geyser, Grove of Respite, Reincarnate, Life Bubble, Slowing Mud, Thorn Body, Zone of Foul Flames 5th It's a mass heal that also damages any undead enemy nearby since it's a positive energy spell. Your GM might choose to abide by those rules, but since theyre not in any of the rulebooks (to the best of my knowledge) Im going to assume that most people dont use that ruling. Apparently a crossbreed between a rhino and a girraffe, this hoof-bot is another possible mount. If it keeps in line with other animal companions with poison, it should deal 1 dexterity damage per round for 6 rounds, with 1 save to cure, and a con-based DC equal to 10 plus the Megalanias constitution modifier. If you plan to murder a lot of small animals or halflings, the Giant Toad can serve as a reasonable stiker. Level 4 makes the giant ant somewhat more useful, but doesnt fix its low natural armor, and only slightly improves its strength. If an Animal Companions base creature was Large and had reach, it can be assumed that the Large Animal Companion would therefore have reach. This is a nice ambush mechanic for medium or smaller creatures, but with the chameleons low strength and poor bite damage, its not going to do much on its own. The Pathfinder Society Organized Play FAQ includes an FAQ entry on which animal companions can use which types of magic items. Its speed is only 20 feet, but it has matching climb and swim speeds. A bipedal dinosaur with a built-in football helmet, the Pachycephalosaurus is a bull rush with legs. The Giant Toad closely resembles the Giant Frog, but comes with a different, and more useful set of special abilities. Clumsy fly speed, no natural armor, and a whole mess of dexterity. It has Grab, which would be great if it wasnt small with 10 strength. The ankylosaurus has 2 intelligence, which makes it easy to make it intelligent, but be sure to invest in its low constitution, and boost it strength to raise the DC on Stun. Assuming your wisdom is good, Nauseating Dart is a good spell to keep around. Couple with its other impressive ability scores, this thing is an impressive fighting machine. The ability score improvements are nice, but still not enough to make this a orange choice. The descriptions appear as though they're taken straight out of the rulebook and the UI doesn't help matters. I prefer spheres of power, but I've been convinced to play as a druid, and essentially give brew potion for druid spells. He finds respite in the sweet embrace of mass media escapism after having risked his life too many times as a journalist covering warzones and depressed areas. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Use a Lesser Intensify Rod on it for up to 10d6 touch attack with no save. Druid. 4th level brings more speed and medium size, but meaningful improvement. 7th level brings the Elephant to large size, improves the gore damage to an impressive 2d6, and adds 8 more to its already respectable strength. How do Druids prepare spells (I know wizards use a book, do Druids have a book?)? Level 4 brings medium size, a tiny bit more damage, and Sprint. The poison deals strength damage and has a con-based DC which starts at 12 and deals strength damage. Ferocity is basically Direhard for animals, which means your boar will continue doing its best to get killed after someone has put it in negative hitpoints. They get an impressive 80 foot fly speed, and three attacks with fairly poor damage. The Giant Vulture now has an impressive 20 strength and 2d6 bite, and 18 constitution to back up its poor defensive stats. ride it if you argue that a Large wolf is basically a Large Riding Dog. The Styracosaurus has a respectable +6 natural armor, a decent Gore attack, and average speed, but otherwise poor ability scores. classes, but be sure to confirm with your DM before you make any You may be able to use it as a mount if your DM is nice enough to let you sit between the Stegosaurus back frill/spine things, but that may be a bit of a stretch. The strength damage is fairly small, but there doesnt appear to be a limit on how often it can be used, and you can always harvest poison from it to give to your rogue. knows. At small size it cant really hurt much. The Styracosaurus also adds Ferocity so that it will die in combat more frequently, and Reflexive Strike which allows it to make 3 additional attacks of opportunity. Despite all of the potential of a constitution damage poison, the viper gets actively worse when it advances, making it a very poor choice. trip attempt after it hits with a charge attack. You can lure a bunch of enemies to a chokepoint using a Rogue, turn that Rogue invisible, and then cast Grease in said chokepoint. With that said, picking the Pathfinder Wrath of the Righteous best spells is still quite a chore what with all the available options around. It lacks a land speed, but in the water its fast and can be a passable grappling striker. 4th level brings medium size, slightly better stats, a tiny bit of natural armor, and 10 more feet of move speed. Skills: 4+ skill ranks and very few useful skills. because it is an animal, it has a limited selection of available feats until it reaches 3 intelligence. Fireball has always been the staple damaging spell for the conventional spellcasters in both Dungeons and Dragons and Pathfinder. With a minimum of 22 strength, thats 4d8+18 damage on a charge. If you need a mount for a small character, consider a Wolf, a Dog, or a Small Cat. A creature of your choosing is healed for hit points equal to 1d8 + your Wisdom modifier. If your party is light on armor, you may need a defender. Someone looked at the Bird option, and decided that they wanted something less predatory and more artistic, but not with appreciably different stats. scout, a striker, a defender, or a mount, depending on your needs. Blindsense is fanatastic, but because the leach is a vermin it lacks the capacity to communicate. Smaller, weaker, and slower than the Wolf, and it doesnt get Trip. The Druid's Nature Bond ability allows the selection of either an animal companion or a domain. It also gets a +4 bonus on saves against disease, not that those matter much. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The small cat trades the Big Cats size and damage for Trip, greatly improved dexterity, and increased speed. On top of that, it lacks scent, has poor ability scores, and no other interesting abilities. Nature Bond: So the choice for the Standard Druid build is to pick up a Domain (Air, Earth, Water or Weather) for one extra spell per level and some okay Domain abilities or to have an Animal Companion (in the long run a Tiger or Roc are the best choices in my opinion). Additionally, you'll be able to see the true form of Polymorphed creatures. It is strictly superior to the Dog in every way except public relations. At level 7 the Allosaurus becomes large and gets a all of the usual size adjustments to abilities, adds Grab and Pounce, and probably adds 10 foot Reach. That's why we've added some of the stronger spells to help those looking to craft their Pathfinder: Wrath of the Righteous metamagic. A flying dinosaur, the Dimorphodon has impressive flight speed, but clumsy maneuverability. Actually, screw that, Smilodon is OP. Consult your DM. The added natural armor offsets the size increase, and additional strength makes that tail attack more viable. At medium size a bear be a mount for a small character, but keep in mind that bears tend to stand up when they get into fights. In addition to the feats taken by your Animal Companion, you can take featswhich will enhance your Animal Companion. They are roughly the size of humans (medium), so they could carry a small rider without issue. You still get bonus domain spells, but with only one domain you are stuck with whatever your domain provides at that level. Against undead targets, it will heal them so just be careful. Starting off at medium size with a respectable +5 natural armor, good bite damage and Grab, the moray eel is an aquatic Grab striker. For instance (sample only, not my picks :) 1st Level: Entangle 2nd level: Barkskin 3rd level: Sleet Storm 4th level: Flame Strike Beyond that, its stats are poor, and it doesnt do anything particularly useful. For something more dedicated to healing, you'll want a cleric, oracle, or shaman. Touch deals 1 point of damage each round to an injured creature. Spit is a ranged touch attack with no saving throw on the sickened effect, so be sure to make use of it at every opportunity. It will let them see through any illusion. 7th level is very good for the Deinonychus. So it's not just invisible enemies whose plans will be ruined but also targets who love their mirror images. wonderful content entry. Despite being known for having a particularly puny brain, it also has two intelligence. A big angry prehistoric fish, the Tylosaurus is one of few aquatic options with both Scent and a land speed. 7th level brings large size, with all of the usual size adjustments to ability scores. Even with these improvements, be sure to invest in armor and other defenses to keep you ape alive. Too small to be a mount, too little damage to a striker, not enough stealth to be a scout. Some animals anatomically may be unable to wear a magic item of a type normally suited for humanoids, like a snake wearing gloves. Avoid the Stand Still feat because it is considerably less effective than Stun. Poison Skin will help protect your Toad against monsters and people who enjoy licking giant amphibians, but wont be useful offensively. The Hyenas big gimmick is Trip, which can be done faster by a Small Cat, and more effectively by a Wolf. Compared to the standard elk, its gore attack does more damage, but it gives up the two hoof attacks. You wait for them to come out, except you'll be surrounding the hole with an invisible party. Next, many of the best low level druid control spells depend on terrain. It improves at 4th level much the same way Horses and Ponies do, and adds the Anchor ability. This thing is a flying tank. You will have to be careful with this though since Scare is an area ability and doesn't discriminate friend or foe though you can easily fix that with some Metamagic. Level 4 brings large size, reach, and switches their strength and dexterity. For melee fighters with consecutive attack bonuses or really, just about any character, Haste is phenomenal. Their strength and dexterity are awful, and their constitution isnt good enough to make them a tank. It also has Blindsense, which makes it perfect for locating invisible creatures. Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes. Based on the Bestiary 5 Diplodocus entry, a large Diplodocus might have 10 or even 15 foot reach, which would make it a viable area control defender even without the Ankylosauruss Stun ability. The rhino also gets powerful charge for an additional 2d8 damage (probably plus 1.5 strength), which makes its charges very impressive. 7th level brings Large size with all of the usual ability adjustments, and adds Trip to the already impressive Tail attack. When I think Grab Striker, I think Constrictor Snake. It has paper thin natural armor, but it has good ability scores and a bite with grab. Furtive yet undeniable, these primal magics are guarded over by servants of philosophical balance known as druids. 7th level brings Large size, but even this leaves it lagging behind the Dire Bats superior stats and blindsense. Because you don't get two domains like a Cleric, your choice of domain is very important. Pathfinder Practical Guide to Animal Companions. I have seen people ride The cetipedes big draw is its poison. Guide to the Magus, the Pathfinder Gish class. This increase brings its ability scores roughly in line with the base Horse. Detect Magic: Detects spells and magic items within 60 ft. Detect Poison: Detects poison in one creature or object. 0-Level Druid Spells (3rd Party Publishers) Tools automatically perform simple tasks. However, with only 1 intelligence, its difficult to make it intelligent, which makes it much harder to pick up feats to improve its grappling capabilities. It also adds Tample, making the Parasaurolophus look like a possible Overrun user. It will still have trouble hitting, and at medium with 14 strength Grab wont get it very far. The attacks do a bit more damage, but the Elk still lacks any interesting abilities like Trample which other similar options get. The closest that I have found to an official list of rideable animals is the Beast Rider Cavaliers list of mount choices. There are some notable cases where creatures have considerably more reach than their size would typically indicate, such as the Diplodocus, which gets a stunning 60 foot reach in its typical Colossal form (30 foot square). let's call my list the "hidden gems", spells that are not as "well-known" or "obviously good" spells, even if most players may already know and use them (there are only so many spells each level for those to stay hidden). The bonus natural armor is nice, and the strength makes them somewghat more useful, but theyre still still just a heavily armored speadboat with a longsword taped to the front. They also dont get scent for some reason. Anyone who's played Dungeons and Dragons will know just how overpowered Haste can be. It has a bite attack with fairly poor damage, but good luck finding anyone slow enough for it to matter. I've just started in my first Pathfinder campaign, and I'm learning firsthand what sort of limp, drowned worm the bard has become. If you are uncertain, use the animals on that list as examples. By Kristy Ambrose Published Jan 10, 2022 Here's what you need to know for building the most powerful Druid in Pathfinder: Wrath of the Righteous. A fictional flightless bird with a huge, axe-shaped beak. The rhinoceros has a respectable +4 natural armor, and really good ability scores at start. instead. This helps quite a bit with the weasels CMB for Grab/Grapple, but it may still have trouble staying attached to use Blood Drain. Additional strength, Grab, and Pounce to throw it all behind. Sadly, thats really all that they bring to the table. Real boar are only small size, and if you see one in the wild you very quickly run in the other direction and hope it isnt following. You can also combo it up with the Coup de Grace move as Hold Monster or Hold Person softens up the targets for that deadly action. Even at small size the crocodile is a respectable defender and striker. If they fail that, then they can consider their whole turn denied since it will stagger them. They have some good spells, while also having damage and healing. Replaced Features: Resist Nature's Lure, Timeless Body, Venom Immunity, Wild Shape, Woodland Stride. Iconic and spiky, the Triceratops seems like a fine mount choice, and makes an obvious charge striker. At medium size this is a very large squid. Even so, this thing doesnt have the stats to be in melee poisoning people. If you increase their intelligence and can speak with animals, their scouting ability becomes truly impressive. Reddit, Inc. 2023. your companion makes it considerably easier to teach additional tricks. So I am just going to give one spell / level, otherwise as said above it would be really long. Something like a pre-historic crocodile, the Megalania has average move speed and paper thin natural armor. You can use them to fly in and flank with you, but with only 12 con and negligible natural armor, your Bird is going to get eaten by something bigger and scarier. Despite being slightly faster and having a bigger damage die, the Pteranodon is strictly worse the the Dire Bat. It has no natural armor, dismal strength, and only 10 constitution. It has excellent speed, and impressive +4 natural armor, and good ability scores off the bat. 4th level brings some really pointless ability improvements, and adds Filth Fever to their bites, which will likely never matter in a fight because diseases take days to do anything. Summon Monster gets better, more diverse options, and it has received a gradually expanding list of options over time. Druids can also get a pet such as leopard at L1. They make a decent striker, but wont do much damage until level 4 and they need help with their defenses. Archived post. Its natural armor is very weak, but it has good ability scores to start with. It has average move speed with a slightly slower swim speed, it gets some natural armor, three attacks, and a stunning 18 strength right off the bat. With some armor, the Spinosaurus could easily serve as Defender, but using it as a mount seems unlikely due to the spiny frills for which is is named. The giant weasel has average speed and a 10 foot climb speed. The Tyrannosaurus gets one big, scary attack with Grab. At 21 strength, thos natural attacks start to look pretty scary, and the extra constitution goes a long way to improve the apes defenses. At medium size it has a bit of natural armor and impressive dexterity, but its Bite has essentially nothing behind it. Large size makes it a potentially viable mount for medium creatures. 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